Atsuko Kagari version 1.05

Programmed by Ghost Killer/Sir Ghostler, sprited by Shimmering Brony

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; Information:
===================================================================================


===================================================================================
; Movelist:
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Mechanics>

	Run					|| F, F (hold)
	
	Broom Hop			|| B, B (hold, triggers after backdash)
		An extended backdash that also allows use of Akko's air
		normals.

	Float				|| U (hold, in the air)
		A 'hover' motion to extend and slightly steer jumps that
		also allows use of Akko's air normals.
	
	Power Charge		|| Y (hold)
	
	Assist Call			|| Z (MAX Assist Gauge Charge)
		Call one of Akko's allies to assist her during the round.
		Each assist has a different attack.

		Sucy casts a slow moving projectile towards the opponent,
		launching them.

		Lotte fires fast moving projectiles towards the opponent.
		
		Ursula slashes the opponent multiple times with her wand,
		wallbouncing them.

	Reverse Beat
		The ability to cancel higher strength normals into lower
		strength normals on connect. Each normal can only be used
		once in a single string.*

		*Light normals are an exemption to this rule so they can
		still be rapid fired.


Body Tosses>
	
	Undaunted Broom Smack	|| X (press X to tech throw)


Unique Moves>

	Unfaltering Slide		|| DF + C
		Belly slide that trips the opponent.

	Unrelenting Air Slam	|| D + C (in the air)
		Downward punch that groundbounces the opponent.

	Unwavering Dropkick		|| C (while running)
		Running kick that wallbounces the opponent.


Special Moves>

	Boiling Flame - Shot of Determination	|| QCF + A/B/C (EX version available)
		Projectile attack. The strength determines its startup and
		range, with the A version being easy to combo into while the
		B version has significantly better frame advantage on hit
		to allow for combos after the fireball connects.
		
		The EX version goes full screen and launches the opponent.

	Boiling Flame - Rise of Determination	|| FDP + A/B/C (EX version available)
		Uppercut attack. The strength determines its startup, damage,
		and effective range.
		
		The EX version deals more hits with longer invinciblity.

	Unyeilding Yay Tackle					|| QCB + A/B/C (EX version available) (hold to charge)
		Advancing attack that can be charged. The strength determines
		its startup, damage and range, with the A version being easy
		to combo into while the B version allows for juggles after the
		move has recovered.
		
		Charging the tackle will cause it to wallbounce the opponent
		and have better frame advantage on block.

		The EX version automatically wallbounces the opponent without
		needing any charge.

Super Moves>
	
	Metamorphie Faciesse			|| QCF, QCF + A/B/C (MAX Level)
		Advancing attack that deals significant damage while packing
		projectile invinciblity.

	Boiling Flame - Furious Aura	|| QCB, QCB + A/B/C (MAX Level) (hold to extend)
		Launching attack that can be extended. The final hit will launch
		the opponent, but depending on their size and positioning, it may
		whiff if the move is extended to its fullest duration. This move
		can also OTG.
		
	Shiny Arc						|| QCF, QCF + Z	(MAX Level && MAX Assist Gauge Charge)
		Projectile attack. It deals the most amount of damage of all her
		Supers, but it requires the Assist Gauge to be full.


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; Notes:
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	Before the match starts, you can pick between three characters that can assist
	you in battle.

	A blue exploding hitspark indicates a launching hit. Only three of these hits
	can connect in a single combo.
	
	The juggle system also makes use of a timer, similar to the King of Fighters
	series.


===================================================================================
; Special Thanks:
===================================================================================

	Shimmering Brony
		For making all of Akko's sprites and animations, making her
		small portrait, and for general testing and providing
		feedback/critique.

	Jarquin10
		For making Akko's big portrait, her cut in portrait, and
		her win portrait.

	Felenki
		For his Darkstalkers general sprite rips.

	Zweifus
		For his SF3 general sprite rips.

	Insanius
		For his MVC2 Amingo sprite rips, MVC2 Morrigan sprite rips,
		MVC2 Dr. Doom sprite rips, MVC2 Captain Commando sprite rips,
		MVC2 Hayato sprite rips, and CFJ Demitri sprite rips.

	Shin Mamoru X
		For his Darkstalkers general sound rips, DS Lilith sound rips,
		and DS Q.Bee sound rips.

	Kong
		For (what I believe are) his Super Gem Fighter: Mini Mix Tessa
		sprite rips.

	Mysticus
		For his Melty Blood general sound rips, MB Mech Hisui sound
		rips, and MB Kohaku sound rips.

	AfraidFriend
		For his Little Witch Academia: Chamber of Time Akko voice rips,
		LWA:COT Lotte voice rips, LWA:COT Sucy voice rips, and LWA:COT
		Ursula voice rips.

	DarugaX
		For general testing and providing feedback/critique.

	Dissidia
		For general testing and providing feedback/critique.

	Nep Heart
		For general testing and providing feedback/critique.
		
	Lord Enemil
		For providing feedback/critique.
		
	SolidZone
		For providing feedback/critique.

	And anyone else who I may have forgotten.